(With 50 attackpower that would be 38physical+12magical damage per arrow.) (Maybe you've noticed that just finding the claymore with that +5damage part makes a huge difference.)Īs for damagetypes, if you have ranger primary at skill lvl for 16physical damage and find items adding total of 3physical and 6magical, your damage is 19physical+6magical with each arrow which simply means 25damage per arrow against stuff with 0armor/resist. (Although back then defo was a pain.)ĪBOUT DAMAGE ISSUES, it's worth keeping in mind that attackpower grants a % boost to damage and thus every single point of damage added by increasing skill level or finding an item adding damagepoints instead of attackpower can make a rather big difference for any class primary. I reached NG6 on every class solo before the anvil/brew aswell as extra items patch hit and made things easier, so it's definitely not impossible. (Getting fountain so you can add modifiers to your runs helps a fair bit too, not least since you can vastly increase your profit that way, and getting a base amount of regen so you don't have to rely on pots or found consumables for healing minor wounds you take occassionally can make quite a difference.)Īlso, something that can make your life WAY more pleasant is making characters of all classes and try clear normal on them since highest title of each class gives a bonus to specific stats for all characters you own, and even just killing first or second boss will help. Tax reduction is definitely more useful than shop higher than 1 and oretrading at all for quite some time though, get first chapel level for priestclass though priests add hpregen for all your own chars based on how many bosses on normal aswell as entire difficulties cleared. I'd say dragging up the skillbuilding for higher skillcaps to spend your points on helps far more than reducing tax for quite some time, because skilling up the primary attack makes a huge difference in damage output for most classes, and no matter the class there's always some of the other skills/passives helping out loads if you drag it up.
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